AI Insights · Timothy · July 2022
Top 5 Gacha Games on iOS in Germany Q2 2022
Explore the performance of the top 5 Gacha games on iOS in Germany during Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw notable performances from the top 5 Gacha games on the iOS platform in Germany. Here's a closer look at their trends in weekly downloads, revenue, and active users, based on data from Sensor Tower.
Ni no Kuni: Cross Worlds
Released in late May 2022, this game from Netmarble Corporation had a strong start with 128K downloads in its first week. However, downloads quickly tapered off to around 800 by the end of June. Weekly revenue also saw a decline from $32K initially to approximately $8K by the end of the quarter. Active users followed a similar trend, dropping from 112K in the first week to about 15K by the end of June.
8 Ball Pool™
Miniclip.com's popular game experienced a relatively stable performance. Weekly revenue hovered around the $15K to $34K range, with a slight dip in mid-June. Downloads were consistent, averaging around 8K to 14K per week. Active users remained steady, ranging from 189K to 220K throughout the quarter.
Mario Kart Tour
Nintendo's racing game saw fluctuations in weekly revenue, peaking at $40K in early April and ending the quarter at about $27K. Downloads varied between 6K and 12K, with a notable spike to 10K in the last week of June. Active users also displayed variability, peaking at 96K in early April and ending at around 94K.
Dislyte
Farlight Games' title had a strong start with $55K in revenue and 27K downloads in its first week post-release. However, both metrics saw a decline, with revenue dropping to approximately $21K and downloads to around 800 by the end of June. Active users also decreased from 15K to about 4.8K over the same period.
Top War: Battle Game
This game from River Game HK Limited showed robust weekly revenue, particularly peaking at $101K in mid-April and stabilizing around $82K by the end of June. Downloads saw an increase in June, reaching 12K in the first week of the month. Active users also grew from 16K in late March to about 24K in early June before tapering off slightly to 18.5K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.